

- Valmod pack recepie list how to#
- Valmod pack recepie list mod#
- Valmod pack recepie list update#
- Valmod pack recepie list code#

Slightly nerfed spawn rate of rare zombies.ġ2. Snares destroy themselves after being looted.ġ1. Medic and Bruiser start with a one-time-use, class-specific pill to boost their wellness.ĩ. can't find weapons greater than "fine" qualityĨ. Buffed siege shells block damage and recipe return.ħ. Some adjustment to the durability of the SMG.ĥ.
Valmod pack recepie list mod#
Will probably add the silenced weapons and boomstick to the individual "Expanded Weapons" mod as well.ģ.
Valmod pack recepie list update#
I have a few more plans in store for the next update but I'll mention them more when I'm closer to being done. Sounds fun to me lol.įinally, added a shotgun choke for the pumpshotgun. I removed the right mouse button zoom so now both mouse clicks cause it to fire so now you can run up and pull BOTH triggers at once if you're fill ballsy against a zombie. More on that later.Īlso added a Boomstick shotgun.
Valmod pack recepie list how to#
You can find a book to learn a pistol but if you ever want to know how to craft its alt ammo or attach a silencer you will need to upgrade to the next tier. So now tools and weapons will work in a bit of a tier system. You'll have to craft a "Upgrade Weapon" book using notes that is only unlocked if you know the original recipe. For example now you won't be able to find an Iron Bow schematic or recipes for the alt arrows. I'm also introducing a "upgrade" path in skills using my Note system. I'm in the process of adding new silenced variants of the weapons to my mod, atm. that's why i like this game and this community so much! We're all poineers right? Some ppl invent stuff, others just adjust it for their taste. But yes, all credits go for the one who provided them in the first place!
Valmod pack recepie list code#
I think i took the silenced weapons from one of Andy's mods, not sure if its from him, because i use code from many different sources to make my own game more interesting. Thanks for providing the sniper scope code, i've just added it and will test it in a moment. Yes, now u mentioned it, i see it uses extra alt ammo types, which i haven't added, i think thats why i got some sort of error with that gun, now removed the extra ammo types and will test if it still generates an error. To whoever wrote the code, if you're reading this, thank you too. I haven't tested this myself but if it works I'll definitely be looking into incorporating this in my pack, provided I'm satisfied with the "metalhitcloth" sound effect. I see your provided pistol code uses "metalhitcloth" as a sound. I didn't know there were suitable replacements. I didn't know there was a way to achieve this, I thought the only option was to remove the sound file from the xml. I tried making silenced weapons before but I didn't like the fact that they were literally silent. I also based this around vanilla code and your provided silenced pistol code - you'll have to add your alt ammo and assign it to the recipe book and loot tables. Notes: I left the item IDs blank - fill in to suit your needs.

Adjust it to fit your needs, this is just the barebones code to use as a guideline. Just thought I'd mention it.Īnyway, here is an example of a silenced highpowered scope sniper. Perhaps your bullets use buffs to cause damage - I don't know. Im not sure how it handles bullet damage but whenever I tried a gun with alt ammo that didn't have an attribute all the ammo did the same amount of damage. I noticed the pistol code you shared uses alt ammos but doesn't have any attribute assigned to it. Though, just to add, in my experience alt ammo doesn't actually work properly if the gun doesn't have an attribute. I don't know what code you use for your silenced sniper so you may need to adjust this to use the added ammo and such. Though like I said, its actually a different sniper rifle that is built by using a different part.Īll you would have to do is make a new silenced sniper rifle that use all default parts EXCEPT for the added scope and then add a recipe for it. In a manner of speaking it would be possible, sure.
